#Space punks switch update#Head of Flying Wild Hog’s Krakow Studio and Space Punks Game Director, Michał Kuk said: “We’re always excited about responding to player feedback and making Space Punks an ever-more awesome experience, and this latest update is the most important part of our Early Access journey so far. The Devil’s Gambit maintenance crew (the development team) will now also be dropping a Message of the Day to all players with vital news, as well as personalised info via in-game mail. In addition, character skills descriptions have been updated, all crafting elements and talent items can now be scrapped and the workbench has been improved to allow for smoother upgrading. Oh, and did we mention that Timed Events are now permanently set to Hardcore difficulty? You’ll get extra loot, but be prepared to take some serious fire. Planets and game modes can also now be unlocked with Power Level and Hero Level, while those seeking a stiffer challenge can take advantage of the redesigned difficulty options. Brand New Missionsīrand new story missions on the planet Stopan – Safecracking and Rescue Robot! – have been added for maximised mayhem, while the Restarting Mining Facility challenge has been overhauled. Following party system and social UI improvements in “The Friendly One” update, and substantial technical and systems tinkering in earlier patches, “The Core One” tackles the player experience head on. “The Core One” will see the start of a core game loop overhaul, providing a greatly enhanced player experience built on the community’s ongoing Early Access feedback.
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